![]() Especially when you consider the price of entry: free. It doesn’t necessarily have the polish of an official release, and trips on a couple of the tried-and-true fan game pitfalls – but boy, it feels close to official quality, and most importantly feels well worth your time. This 16-bit reimagining of Triple Trouble is ultimately still a fan game. Along the way, you can see key inspiration from another great Sonic revival in recent years: Sonic Mania. ![]() That’s what Triple Trouble 16-bit is about – a fan-made game that reimagines the entirety of Triple Trouble as if it were made for Mega Drive/Genesis, in the wake of Sonic 3 & Knuckles. That placement in the Sonic timeline got some fans thinking: what if this game had been 16-bit, and what if it were a sequel to Sonic 3 & Knuckles? What if it were, essentially, Sonic 4? This 8-but title is actually older than Sonic’s other classic 2D adventures, releasing for the Sega Game Gear handheld a few months after Sonic & Knuckles hit Mega Drive. ![]() Most notable of these is Sonic the Hedgehog: Triple Trouble. A few of these games were loose adaptations of their Mega Drive equivalents – but a few were all-original affairs. Because the 8-bit games came out at roughly the same time as the 16-bit games, they’re rightly not as revered or beloved – but they are still, broadly, lovely little platformers that attempt to adapt the Sonic formula for much weaker platforms. For those of you who aren’t a thousand years old, Triple Trouble is a classic 8-bit Sonic game.
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